Academy of Art University
Bachelor of Science (BS) in Game Programming
San Francisco, Amerika Serikat
DURASI
8 Semesters
BAHASA
Bahasa inggris
KECEPATAN
Waktu penuh
TENGGAT WAKTU APLIKASI
Request application deadline
TANGGAL MULAI PALING AWAL
Jun 2024
BIAYA PENDIDIKAN
USD 1.156 *
FORMAT STUDI
Pembelajaran jarak jauh, Di kampus
* per unit for international students | $1,072 per unit for domestic students. Additional fees apply
pengantar
Siswa akan mengembangkan keterampilan pemecahan masalah yang kuat, belajar menulis kode yang efisien, dan berkolaborasi dengan seniman dan desainer untuk memberikan solusi yang dioptimalkan untuk desain game. Kurikulum BS dalam Pemrograman Game menekankan struktur data, algoritma, dan teknik arsitektur perangkat lunak yang digunakan oleh industri untuk membuat game canggih.
Hasil Program
Undergraduate students will meet the following student performance criteria:
Architecture
- Gunakan pola desain arsitektur yang sesuai untuk meningkatkan kohesi program dan membatasi penggabungan antar sistem
- Tulis dokumentasi teknis berkualitas profesional
- Buat kode berdasarkan data
Implementation
- Menerapkan struktur data yang sesuai untuk mengelola data program
- Tulis algoritma yang efisien untuk memecahkan masalah pemrograman
- Tulis kode defensif dan bebas kesalahan
Professionalism
- Sesuai dengan praktik rekayasa perangkat lunak standar industri, seperti memberi komentar, mengikuti standar pengkodean, mengikuti konvensi penamaan, dll.
- Tunjukkan penguasaan alat standar industri
- Menghasilkan portofolio profesional yang memenuhi standar industri
- Work cooperatively and effectively in a professional production environment
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Kesempatan berkarir
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Galeri
Kurikulum
Unit Requirements
Besar | 30 |
Seni Liberal | 45 |
Pilihan | 9 |
Inti | 36 |
Total | 120 |
Degree Requirements
- Nilai minimum C- di semua mata kuliah utama dan mata kuliah Seni Liberal berikut:
- LA 107 Menulis untuk Artis Multibahasa atau Komposisi LA 108 untuk Artis
- LA 255 College Math
- LA 271 College Algebra with Geometry
- LA 286 Matematika Diskrit
- LA 288 Vektor, Matriks, & Transformasi
- Minimum 2.0 GPA
- And the following general education requirements:
- 1 Written Communication: Composition
- 1 Written Communication: Critical Thinking
- 1 Written Communication: Context & Style
- 1 Art Historical Awareness
- 1 Historical Awareness
- 1 Fundamental Math
- 1 Applied Math
- 1 Matematika Diskrit
- 1 Matematika 3D
- 1 Employment Communications & Practices
- 1 Cultural Ideas & Influences
After the above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement.
Curriculum
Semester 1
- GAP 120: Prinsip Ilmu Komputer (Inti)
- GAP 125: Pemrograman untuk Game 1 (Inti)
- LA 101: Freshman Symposium: Artistic Resilience (Liberal Arts)
- LA 255: College Math (Liberal Arts)
Semester 2
- GAM 110: Pengantar Pengembangan Game (Inti)
- GAP 225: Pemrograman untuk Game 2 (Inti)
- GAP 255: Pemrograman & Desain Berorientasi Objek (Inti)
- LA 108: Composition for the Artist (Liberal Arts)
Recommended for summer - LA 271: College Algebra with Geometry (Liberal Arts)
- LA 286: Matematika Diskrit (Seni Liberal)
Direkomendasikan untuk musim panas
Semester 3
- GAP 235: Struktur & Algoritma Data (Inti)
- GAP 275: Pemrograman untuk Game 3 (Inti)
- LA 288: Vektor, Matriks, & Transformasi (Seni Liberal)
- LA 291: Designing Careers (Liberal Arts)
Semester 4
- GAP 285: Arsitektur Mesin Game AAA (Inti)
- GAP 295: Pemrograman & Optimasi Tingkat Rendah (Inti)
- GAP 301: Pemrograman Mesin Game (Inti)
- LA 131: Sejarah Permainan (Seni Liberal)
Direkomendasikan untuk musim panas - LA 201: Bahasa Pemrograman (Seni Liberal)
- LA 202: English Composition: Creative Persuasion & Argument (Liberal Arts)
Recommended for summer
Semester 5
- GAP 305: Pemrograman untuk Produksi (Inti)
- GAP 311: Dasar-dasar Grafik Komputer (Jurusan)
- GAP 321: Kecerdasan Buatan (Mayor)
- GAP 331: Pemrograman Jaringan (Jurusan)
Semester 6
- GAM 150: Desain, Teori & Analisis Game (Pilihan)
Direkomendasikan untuk musim panas - GAM 245: Pengembangan Game Seluler (Mayor)
- GAP 351: Pemrograman Game Indie (Mayor)
- GAP 361: Pemrograman untuk UI dan Alat Game (Utama)
- LA 110: Writing the Short Story (Liberal Arts)
- LA 462: Power of Myth and Symbol (Liberal Arts)
Recommended for summer
Semester 7
- GAM 252: Desain Sistem (Pilihan)
- GAM 498P: Proyek Portofolio: Pemrograman (Jurusan)
- GAM 499: Topik Khusus (Mayor)
- LA 171: Western Civilization (Liberal Arts)
Semester 8
- GAM 405: Persiapan Portofolio Game (Inti)
- GAM 498P: Proyek Portofolio: Pemrograman (Jurusan)
- GAP 499: Topik Khusus (Utama)
- GAP 500: Magang dalam Pemrograman Game (Pilihan)
- LA 306: Creatively Speaking: Presentation for Designers (Liberal Arts)
Recommended for summer - LA 345: Seni Sains, Sains Seni (Seni Liberal)
Direkomendasikan untuk musim panas
Penerimaan
Fasilitas
English Language Requirements
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